![]() If your infrastructure in the original district is strong enough, 1 distro center + 8 drop-off points can fully sustain the new district indefinitely, though ideally it should only need to until the new district can get its own population and infrastructure up and running.Īs the new district becomes self sufficient, cut off the routes and let the resources of the drop-off point either be depleted or moved into more permanent storage, then slowly delete the drop-off points when they no longer have a use. I don't like doing new districts until I can fully supply the new district with all 8 items. This is where 6-8 comes in, if you don't want to do Bread and grilled Potatoes, you can do 6 drop-offs, or limit Carrots/potatoes/bread somehow and use less drop-off points. Each item will go to its own drop-off point. Setup a route for each food item to individual drop-off points.Then set the same for Logs, Planks and Gears. When setting up new districts, since drop-off centers are Free and instant, I found that I like setting up 6-8 drop-off points depending on what I want the new district to do.Go into the new districts limits and set, Food (Berries, carrots, potatoes and bread) and Water to either unlimited acceptance, or 300+. There is no limit (that i have found) for how far away beavers will carry things to other districts as long as they have a path connection to get there, (The paths simply need exist, doesn't matter if they connect to a district center on the other end or not) ![]() ![]() The District limit (which you can access from either the distro center or the drop-off point) is the limit of what the district will ACCEPT in its drop-off points at any given time.It doesn't matter if you open this from the distro center, your setting the limits of what the district your building is in will accept from outside. When setting up routes you chose which specific drop-off point the goods will go to, they are not shared. Doing this I have done huge construction projects in which the only beavers in the district were builders and haulers.Ī few things I found with working with districts.ĭistribution Centers work much like Haulers, but they will only take designated resources to designated drop-off points (Decided using the Created New Route in the distro center)Ī district can have multiple drop off points, and each one can hold 300 units of resources (so they are really good in terms of storage to space without building actual storage buildings). A single export center with 8 workers can supply all the food and water even a very far off district needs plus some more resources. Make a route for each resource you want delivered. Then you select the drop off you want it to deliver to. They work by selecting the export center then clicking the create route button. Unfortunately you must get both the export center (I might have this name wrong but I am assuming you can figure out which building I mean) and drop off together. You can also have a storage in reach of both district centers and shift the gate back and forth to shift materials around before unlocking the export center and drop off. ![]() Like this you can make some buildings to prepare a district (housing, storage and so on) before cutting the road and putting the gate and center in. Your builder beavers will build things out to the blue outline. ![]() When you have a district center selected you can see a blue outline of territory. You can tell beavers to migrate to a new district by selecting the district center you want them to leave from then selecting the district you want them to go to in the migrate interface. The gate demarks which section of road each district is and thus buildings connected to the road are part of.īeavers will only work in, live in and take resources from buildings within their district. If it has an unbroken line of road to another district center you must tear out a tile of road and put a district gate in. I'll give you a quick written one right now.Ī new district is made by placing a new district center. ![]()
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